

Also, I had no revenue for a long time now, so that was a very difficult decision. I did my best and learned a lot, and I regret nothing. How was the experience of developing The Bling Prophet as an indie studio I love to learn what was cancelled in a game I played, so I might talk about it later after the game release.ĥ. The hardest thing is to be mature enough to say "OK, I worked on that for a long time, but it must go to the bin.". Some things sound good, but it just doesn't work in the end, it's normal. Of course! Some things were removed quite early because it would have made the scope (the game's size) too large, some other had to be deleted later, because it broke the rhythm of the game, or wasn't clear enough, not pertinent. Was there anything you sadly had to remove / change for the final product? Kim envisions a future in which she continues to hone her writing craft and gets the opportunity to create her own shows and feature films. The show currently airs on Monday nights at 10 pm on NBC. I remembered how Bladerunner was such a great game, with only basic P'n'C mechanics, gorgeous visuals and immobile cameras, and I felt like it perfectly fits into the story that I had in mind.Ĥ. Kim wrote multiple episodes of this gritty crime drama which is about keeping the family together and safe at all costs. I love to write stories and dialogues, and I liked the Point'n'Click genre a lot. What made you choose the point and click style gameplay for The Blind Prophet?Īs I said, I had to favour something that fit with my skills. I kept improving this part until the very end, and now it goes way faster, and I'm more efficient than before (which is normal, after thousands of hours focusing on giving life to characters! ).ģ. I'm more into environment drawing initially, so I would say that the most significant work was to focus on drawing expressive characters, faces and postures. It was quite fast because it was my natural style of drawing. How long did it take to settle and develop the visual style? As for the thematics, I love dark, demonic stuff and the fight against these evil forces, so I naturally integrated it.Ģ. I knew I could create pleasing visuals and atmospheres, cool comics-oriented narration and dialogues, and I tried from here to develop a story and gameplay that would exploit this particular skills.

What inspired the creation The Blind Prophet?Īs a small indie creator, I tried to stay in my capacity of production, and wanted to focus on my best skill, which was obviously drawing. If you like to play point'n'Click games the simple way, and want to experience an animated narrative story with contemplation and reflexion, you will enjoy this game.Game-News got the chance to speak with the creator/lead designer of The Blind Prophet, Baptiste Miny, about their game, how it came to be and the journey taken to make it a reality.ġ. The Blind Prophet – Blood of the Apostle inherits from well-known point'n'Click games while trying to propose something fresh in substance and format.
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Free exploration in 99 hand-drawed panels, with tiny details waiting for you to discover it.

Use your sagacity and intelligence to defeat traps, hunt demons and destroy their diabolical ways.
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Inspired from games such as Blade Runner, Broken Sword series or Gabriel Knight, the game builds its foundation on a strong storyline, a sense of fluidity and a darkly pleasing ambiance. Although he's used to execute his duty, it won't be as easy as it should be this time … The Blind Prophet is a point'n'Click game where you will play apostle Bartholomeus in his divine mission: liberate the corrupted city of Rotbork, and brave the Great Evil that lurks within.
